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  /frameworks/compile/mclinker/lib/LD/
BranchIslandFactory.cpp 21 /// size of the island
34 /// produce - produce a island for the given fragment
35 /// @param pFragment - the fragment needs a branch island
43 // offset of the island
57 // (i.e., do not insert the island after a Alignment fragment)
63 // can not find an entry fragment to bridge the island
67 BranchIsland *island = allocate();
68 new (island) BranchIsland(*frag, // entry fragment to the island
69 m_MaxIslandSize, // the max size of the island
    [all...]
StubFactory.cpp 50 // find the island for the input relocation
51 BranchIsland* island = pBRIslandFactory.find(*(pReloc.targetRef().frag())); local
52 if (NULL == island) {
53 island = pBRIslandFactory.produce(*(pReloc.targetRef().frag()));
56 // find if there is such a stub in the island already
57 assert(NULL != island);
58 Stub* stub = island->findStub(prototype, pReloc);
73 name.append(island->name());
96 island->addRelocation(*reloc);
99 // add stub to the branch island
    [all...]
BranchIsland.cpp 29 m_Name("island-")
31 // island name
41 /// fragment iterators of the island
109 /// addStub - add a stub into the island
142 /// addRelocation - add a relocation into island
  /external/chromium_org/third_party/mach_override/
mach_override.c 103 BranchIsland **island,
108 BranchIsland *island );
113 BranchIsland *island,
121 BranchIsland *island,
236 // Allocate and target the escape island to the overriding function.
247 // Build the branch absolute instruction to the escape island.
260 // Build the jump relative instruction to the escape island
275 // Optionally allocate & return the reentry island. This may contain relocated
277 // the escape island has to the original function, except the escape island i
    [all...]
mach_override.h 28 branch island. Done right, this will dramatically speed up escape
29 island allocations when they number over 250. Then again, if you're
63 Optionally returns a pointer to a "reentry island" which, if jumped to, will resume
71 reentry island. Can be NULL.
  /frameworks/compile/mclinker/include/mcld/LD/
BranchIsland.h 47 * --- Entry -> | Island | -> Exit ---
52 /// @param pEntryFrag - the entry fragment to the island
53 /// @param pMaxSize - the max size the island can be
54 /// @param pIndex - the inedx in the island factory
59 /// fragment iterators of the island
68 /// relocation iterators of the island
96 /// addStub - add a stub into the island
99 /// addRelocation - add a relocation into island
104 * \brief Key to recognize a stub in the island.
157 Fragment& m_Entry; // entry fragment of the island
    [all...]
BranchIslandFactory.h 34 /// size of the island
40 /// produce - produce a island for the given fragment
41 /// @param pFragment - the fragment needs a branch island
44 /// find - find a island for the given fragment
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
GlAppSwitchTest.java 43 private static final String ERROR_REPLICA_ISLAND_DEAD = "replica island not running";
57 // wait for more time at the last run to allow watch dog timer in replica island to kick
103 * run foreground / background task switching between replica island and GlPlanetsActivity.
132 assertTrue("cannot find replica island running", foundReplica);
150 * send replica island to foreground (when show = true) or background
151 * requires both replica island and GlPlanetsActivity to be alive.
  /development/samples/ApiDemos/src/com/example/android/apis/view/
AutoComplete1.java 45 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil", "British Indian Ocean Territory",
49 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
57 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
65 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
AutoComplete6.java 46 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil", "British Indian Ocean Territory",
50 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
58 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
66 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
  /frameworks/base/tests/ImfTest/src/com/android/imftest/samples/
AutoCompleteTextViewActivityLandscape.java 64 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil", "British Indian Ocean Territory",
68 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
76 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
84 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
AutoCompleteTextViewActivityPortrait.java 58 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil", "British Indian Ocean Territory",
62 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
70 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
78 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
  /external/replicaisland/res/values/
strings.xml 3 <string name="app_name">Replica Island</string>
67 <string name="preference_about_title">About Replica Island</string>
68 <string name="preference_about_summary">Replica Island was made by Chris Pruett and Genki Mine, and produced by Tom Moss.</string>
69 <string name="preference_visit_site">Go to the Replica Island web site</string>
108 <string name="whats_new_dialog_title">Replica Island</string>
110 <string name="whats_new_dialog_message">Thanks for downloading Replica Island. Over 1.5 million people have played Replica Island!\n\n
135 &lt;br>Replica Island supports many different control configurations. Control options can be changed at
149 <string name="onscreen_tilt_dialog_message">This version of Replica Island adds an option for
290 I have arrived! I borrowed a dinghy from the freighter and rowed to shore as the ship passed by the island early this morning. The captain has promised to return for me in two weeks; more than enough time (…)
    [all...]
kabocha.xml 43 Did you see those little pearls floating in the air along the way? You should <b>collect them</b> as you travel across the island. If you are damaged, collecting pearls will <b>help your repair system</b> and give you an <b>impressive energy shield</b> for a short time. <small>The pearls do not actually have anything to do with your operation but I really need them to help pay off this lab. The economy, you know.</small>
51 This entire island flows from The Source. Its power affects the things that get close to it, and this island is consequently full of unique forms of life. One of them, I?m sorry to say, is my fault.
55 Years ago I released some small robots on the island in an attempt to pinpoint the exact location of The Source. The mistake I made was allowing them to replicate on their own. The Source twisted them such that I lost control, and since then they have multiplied at such a rate that the little pests have almost overrun the island.
63 Jolly good! Way to drop the hammer! <small>(My calculations suggest that phrase is the preferred selection given the state of contemporary language)</small> Of course, you can always just avoid these robotic cretins if you like, but you?ll be doing the island a great service if you destroy them. Remember, if you get hurt you can collect pearls to restore your health <small>and help me put a dent in my credit card bill</small>.
67 One more important point I almost forgot to mention. Your internal battery uses <b>red gems</b> to synthesize power from extremely low-light conditions. I did a survey of the island and concluded that every major area has enough gems to keep you going, but it is imperative that you <b>collect them whenever you see them</b>. My research suggests that there should be at least three gems in each area, and to get to the next area you must <b>collect all three</b>.
108 We don?t actually know what The Source is or where it came from. My theory is that it?s some sort of nanotechnological machine, constantly sucking matter in from the ocean, breaking it down into its component molecules, and then putting those molecules back together however it sees fit. If that?s true, it?s probably the creation of humans, but not humans of our time. Perhaps it was sent back in time by a future civilization, I?m not sure. On that point my data is insufficient. Suffice to say it is responsible for this island and everything on it.
120 The island is full of danger, but be particularly careful of Rokudou operatives. The Rokudou Corporation is a huge, soulless multinational run by a maniac. I?m sure you already have enough synapse nodes to understand that The Source could be used as a horrible weapon if it fell into the wrong hands.
  /external/llvm/test/MC/MachO/ARM/
long-call-branch-island-relocation.s 24 @ island.
  /external/replicaisland/
README.TXT 1 Replica Island
8 ABOUT REPLICA ISLAND
10 Replica Island is a side-scrolling platformer for Android devices. It stars the Android robot as its protagonist as he embarks on a dangerous mission to find a mysterious power source. This is a complete game: all art, dialog, level layouts, and other data are included along with the code.
24 MainLoop.java is the head of the game graph that describes the Replica Island runtime. Anything managed by MainLoop will be polled once per frame, and children of MainLoop may themselves have children which will be polled. GameObjects are a specific type of game graph node that only contain GameComponents as children. GameComponents implement individual features (collision detection, animation, rendering, etc) of individual game entities. GameObjects are generally parented to GameObjectManager, which activates and deactivates its children based on their proximity to the camera. GameObjectManager is a child of MainLoop.
  /frameworks/base/core/tests/coretests/src/android/view/
PopupWindowVisibility.java 80 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil", "British Indian Ocean Territory",
84 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
92 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
100 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
ListActivity.java 40 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil",
44 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
52 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
60 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
TransparentListActivity.java 40 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil",
44 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
52 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
60 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
ViewLayersActivity.java 124 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil",
128 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
136 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
144 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
ViewLayersActivity2.java 74 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil",
78 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
86 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
94 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
ViewLayersActivity3.java 71 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil",
75 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
83 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
91 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
ViewLayersActivity4.java 78 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil",
82 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
90 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
98 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
ViewLayersActivity5.java 143 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil",
147 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
155 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
163 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
  /frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
RsListRS.java 38 "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil",
42 "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
50 "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
58 "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",

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