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  /external/chromium_org/third_party/skia/include/effects/
SkLightingImageFilter.h 53 SkColor lightColor, SkScalar surfaceScale, SkScalar kd,
56 SkColor lightColor, SkScalar surfaceScale, SkScalar kd,
60 SkColor lightColor, SkScalar surfaceScale, SkScalar kd,
63 SkColor lightColor, SkScalar surfaceScale, SkScalar ks,
66 SkColor lightColor, SkScalar surfaceScale, SkScalar ks,
70 SkColor lightColor, SkScalar surfaceScale, SkScalar ks,
  /external/skia/include/effects/
SkLightingImageFilter.h 53 SkColor lightColor, SkScalar surfaceScale, SkScalar kd,
56 SkColor lightColor, SkScalar surfaceScale, SkScalar kd,
60 SkColor lightColor, SkScalar surfaceScale, SkScalar kd,
63 SkColor lightColor, SkScalar surfaceScale, SkScalar ks,
66 SkColor lightColor, SkScalar surfaceScale, SkScalar ks,
70 SkColor lightColor, SkScalar surfaceScale, SkScalar ks,
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.vert 145 //vec4 lightColor = g_LightColor[gl_InstanceID];
147 //vec4 wvLightPos = (g_ViewMatrix * vec4(lightPos.xyz, lightColor.w));
152 vec4 lightColor = g_LightColor;
163 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir);
171 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir);
184 lightColor.w = 1.0;
187 DiffuseSum = m_Diffuse * lightColor;
188 SpecularSum = (m_Specular * lightColor).rgb;
191 DiffuseSum = lightColor;
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
TerrainLighting.vert 63 vec4 lightColor = g_LightColor;
76 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir);
88 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir);
98 DiffuseSum = lightColor;
99 SpecularSum = lightColor;
  /external/chromium_org/third_party/skia/src/effects/
SkLightingImageFilter.cpp 63 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const {
66 SkPoint3 color(lightColor * colorScale);
80 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const {
87 SkPoint3 color(lightColor * colorScale);
182 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
189 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
193 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
209 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
216 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
220 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight))
    [all...]
  /external/skia/src/effects/
SkLightingImageFilter.cpp 63 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const {
66 SkPoint3 color(lightColor * colorScale);
80 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const {
87 SkPoint3 color(lightColor * colorScale);
182 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
189 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
193 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
209 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
216 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
220 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight))
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water.j3md 24 Color LightColor
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
WaterFilter.java 90 private ColorRGBA lightColor = ColorRGBA.White;
275 material.setColor("LightColor", lightColor);
308 oc.write(lightColor, "lightColor", ColorRGBA.White);
352 lightColor = (ColorRGBA) ic.readSavable("lightColor", ColorRGBA.White);
527 return lightColor;
533 * @param lightColor
535 public void setLightColor(ColorRGBA lightColor) {
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Float4Param.java 122 } else if(mParamName.startsWith(lightColor) && findLight(lightColor)) {
ShaderParam.java 42 static final String lightColor = "lightColor";
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultiTexture/
MultiTexture.c 95 " vec4 lightColor; \n"
98 " lightColor = texture2D( s_lightMap, v_texCoord ); \n"
99 " gl_FragColor = baseColor * (lightColor + 0.25); \n"
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 649 Uniform lightColor = shader.getUniform("g_LightColor");
652 lightColor.setVector4Length(numLights);
663 lightColor.setVector4InArray(0f, 0f, 0f, 0f, lightIndex);
668 lightColor.setVector4InArray(color.getRed(),
708 lightColor.setVector4InArray(0f, 0f, 0f, 0f, lightIndex);
720 Uniform lightColor = shader.getUniform("g_LightColor");
753 lightColor.setValue(VarType.Vector4, tmpLightColor);
807 lightColor.setValue(VarType.Vector4, ColorRGBA.BlackNoAlpha);
    [all...]
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
blitzbasic.php 111 'LinePick','LightRange','LightMesh','LightConeAngles','LightColor','HWMultiTex','HideEntity','HandleSprite','Graphics3D','GfxMode3DExists',
lscript.php 248 'Layout_SetWindowSize', 'LeftView', 'LensFlare', 'LensFStop', 'LightColor',

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