/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Tangent.glsllib | 4 outNormal = normalize(g_NormalMatrix * inNormal);
5 outTangent = normalize(g_NormalMatrix * inTangent);
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
SimpleTextured.j3md | 9 Boolean Normalize
24 NORMALIZE : Normalize
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Sky.frag | 8 vec3 dir = normalize(direction);
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SimpleTextured.frag | 24 #ifdef NORMALIZE
25 gl_FragColor = vec4(normalize(gl_FragColor.xyz), gl_FragColor.a);
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Sky.vert | 24 direction = normalize( (g_WorldMatrix * normal).xyz );
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
diffuse_lights.glsl | 7 vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz); 8 vec3 worldNorm = normalize(varWorldNormal); 10 vec3 light0Vec = normalize(UNI_lightPos_0.xyz - varWorldPos.xyz); 13 vec3 light1Vec = normalize(UNI_lightPos_1.xyz - varWorldPos.xyz);
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plastic_lights.glsl | 7 vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz); 8 vec3 worldNorm = normalize(varWorldNormal); 10 vec3 light0Vec = normalize(UNI_lightPos_0.xyz - varWorldPos.xyz); 16 vec3 light1Vec = normalize(UNI_lightPos_1.xyz - varWorldPos.xyz);
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metal.glsl | 7 vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz); 8 vec3 worldNorm = normalize(varWorldNormal);
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plastic.glsl | 7 vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz); 8 vec3 worldNorm = normalize(varWorldNormal);
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paintf.glsl | 7 vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz); 8 vec3 worldNorm = normalize(varWorldNormal);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
Android22Workaround.java | 6 public static void glVertexAttribPointer(int location, int components, int format, boolean normalize, int stride, int offset){ 10 normalize,
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
normal.vert | 14 normal = normalize(g_NormalMatrix * inNormal);
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/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
shader2f.glsl | 7 vec3 V = normalize(-varWorldPos.xyz); 8 vec3 worldNorm = normalize(varWorldNormal); 10 vec3 light0Vec = normalize(UNI_light0_Posision.xyz - varWorldPos); 16 vec3 light1Vec = normalize(UNI_light1_Posision.xyz - varWorldPos);
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shaderv.glsl | 14 vec3 V = normalize(-worldPos.xyz); 16 vec3 light0Vec = normalize(UNI_light0_Posision.xyz - worldPos.xyz); 22 vec3 light1Vec = normalize(UNI_light1_Posision.xyz - worldPos.xyz);
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/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
shader2f.glsl | 7 vec3 V = normalize(-varWorldPos.xyz); 8 vec3 worldNorm = normalize(varWorldNormal); 10 vec3 light0Vec = normalize(UNI_light0_Posision.xyz - varWorldPos); 16 vec3 light1Vec = normalize(UNI_light1_Posision.xyz - varWorldPos);
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shaderv.glsl | 14 vec3 V = normalize(-worldPos.xyz); 16 vec3 light0Vec = normalize(UNI_light0_Posision.xyz - worldPos.xyz); 22 vec3 light1Vec = normalize(UNI_light1_Posision.xyz - worldPos.xyz);
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/external/apache-harmony/text/src/test/java/org/apache/harmony/text/tests/java/text/ |
NormalizerTest.java | 131 * @tests java.text.Normalizer#normalize(CharSequence, Form) 135 assertEquals("\u00c1", Normalizer.normalize(src, Form.NFC)); 136 assertEquals("\u0041\u0301", Normalizer.normalize(src, Form.NFD)); 137 assertEquals("\u00c1", Normalizer.normalize(src, Form.NFKC)); 138 assertEquals("\u0041\u0301", Normalizer.normalize(src, Form.NFKD)); 141 assertEquals("\u00c1", Normalizer.normalize(src, Form.NFC)); 142 assertEquals("\u0041\u0301", Normalizer.normalize(src, Form.NFD)); 143 assertEquals("\u00c1", Normalizer.normalize(src, Form.NFKC)); 144 assertEquals("\u0041\u0301", Normalizer.normalize(src, Form.NFKD)); 147 assertEquals("\ufb03", Normalizer.normalize(src, Form.NFC)) [all...] |
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
HeightBasedTerrain.vert | 17 normal = normalize(inNormal);
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/external/llvm/unittests/ADT/ |
TripleTest.cpp | 148 EXPECT_EQ("", Triple::normalize("")); 149 EXPECT_EQ("-", Triple::normalize("-")); 150 EXPECT_EQ("--", Triple::normalize("--")); 151 EXPECT_EQ("---", Triple::normalize("---")); 152 EXPECT_EQ("----", Triple::normalize("----")); 154 EXPECT_EQ("a", Triple::normalize("a")); 155 EXPECT_EQ("a-b", Triple::normalize("a-b")); 156 EXPECT_EQ("a-b-c", Triple::normalize("a-b-c")); 157 EXPECT_EQ("a-b-c-d", Triple::normalize("a-b-c-d")); 159 EXPECT_EQ("i386-b-c", Triple::normalize("i386-b-c")) [all...] |
/external/chromium_org/third_party/WebKit/Source/core/platform/text/ |
LineEnding.h | 40 // Normalize all line-endings in the given string to CRLF. 43 // Normalize all line-endings in the given string to CR and append the result to the given buffer. 46 // Normalize all line-endings in the given string to LF and append the result to the given buffer. 49 // Normalize all line-endings in the given string to the native line-endings and append the result to the given buffer. 50 // (Normalize to CRLF on Windows and normalize to LF on all other platforms.)
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.frag | 63 vec4 lightTS = normalize(lightDir); 64 vec4 viewt = normalize(viewDir); 67 fdist =normalize( fdist * 2.0 - 1.0)* m_distortionScale; 74 vec4 vNorm = normalize(nmap); 101 vec4 L=normalize(viewLightDir); 102 vec4 E=normalize(viewCamDir); 103 vec4 vRef = normalize(reflect(-L,vNorm)); 114 vec4 fresnelTerm = vec4(0.02+0.97*pow((1.0-dot(normalize(viewt), vNorm)),5.0));
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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/utils/ |
UserLogRingCharBuffer.java | 57 private static int normalize(final int in) { method in class:UserLogRingCharBuffer 74 mEnd = normalize(mEnd + 1); 84 mEnd = normalize(mEnd - 1); 93 return mCharBuf[normalize(mEnd - n - 1)]; 97 final int index = normalize(mEnd - 2 - back); 106 int index = normalize(mEnd - 2 - back); 118 final char c = mCharBuf[normalize(mEnd - 1 - i)]; 124 char c = mCharBuf[normalize(mEnd - 1 - i)];
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/packages/providers/ContactsProvider/tests/src/com/android/providers/contacts/ |
NameNormalizerTest.java | 59 final String name1 = NameNormalizer.normalize("Helene"); 60 final String name2 = NameNormalizer.normalize("Francesca"); 65 final String name1 = NameNormalizer.normalize("Helene"); 66 final String name2 = NameNormalizer.normalize("H\u00e9l\u00e8ne"); 71 final String name1 = NameNormalizer.normalize("Helene"); 72 final String name2 = NameNormalizer.normalize("hEL\uFF25NE"); // FF25 = FULL WIDTH E 79 final String name1 = NameNormalizer.normalize("h-e?l \uFF1ee+\uFF03n=e"); 80 final String name2 = NameNormalizer.normalize("helene");
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 66 float3 nlight = normalize(input.light);
67 float3 nnormal = normalize(input.normal);
70 float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_power);
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
normalize.ir | 1 ((function normalize
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