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  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Tangent.glsllib 4 outNormal = normalize(g_NormalMatrix * inNormal);
5 outTangent = normalize(g_NormalMatrix * inTangent);
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
SimpleTextured.j3md 9 Boolean Normalize
24 NORMALIZE : Normalize
Sky.frag 8 vec3 dir = normalize(direction);
SimpleTextured.frag 24 #ifdef NORMALIZE
25 gl_FragColor = vec4(normalize(gl_FragColor.xyz), gl_FragColor.a);
Sky.vert 24 direction = normalize( (g_WorldMatrix * normal).xyz );
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
diffuse_lights.glsl 7 vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
8 vec3 worldNorm = normalize(varWorldNormal);
10 vec3 light0Vec = normalize(UNI_lightPos_0.xyz - varWorldPos.xyz);
13 vec3 light1Vec = normalize(UNI_lightPos_1.xyz - varWorldPos.xyz);
plastic_lights.glsl 7 vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
8 vec3 worldNorm = normalize(varWorldNormal);
10 vec3 light0Vec = normalize(UNI_lightPos_0.xyz - varWorldPos.xyz);
16 vec3 light1Vec = normalize(UNI_lightPos_1.xyz - varWorldPos.xyz);
metal.glsl 7 vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
8 vec3 worldNorm = normalize(varWorldNormal);
plastic.glsl 7 vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
8 vec3 worldNorm = normalize(varWorldNormal);
paintf.glsl 7 vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
8 vec3 worldNorm = normalize(varWorldNormal);
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
Android22Workaround.java 6 public static void glVertexAttribPointer(int location, int components, int format, boolean normalize, int stride, int offset){
10 normalize,
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
normal.vert 14 normal = normalize(g_NormalMatrix * inNormal);
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shader2f.glsl 7 vec3 V = normalize(-varWorldPos.xyz);
8 vec3 worldNorm = normalize(varWorldNormal);
10 vec3 light0Vec = normalize(UNI_light0_Posision.xyz - varWorldPos);
16 vec3 light1Vec = normalize(UNI_light1_Posision.xyz - varWorldPos);
shaderv.glsl 14 vec3 V = normalize(-worldPos.xyz);
16 vec3 light0Vec = normalize(UNI_light0_Posision.xyz - worldPos.xyz);
22 vec3 light1Vec = normalize(UNI_light1_Posision.xyz - worldPos.xyz);
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shader2f.glsl 7 vec3 V = normalize(-varWorldPos.xyz);
8 vec3 worldNorm = normalize(varWorldNormal);
10 vec3 light0Vec = normalize(UNI_light0_Posision.xyz - varWorldPos);
16 vec3 light1Vec = normalize(UNI_light1_Posision.xyz - varWorldPos);
shaderv.glsl 14 vec3 V = normalize(-worldPos.xyz);
16 vec3 light0Vec = normalize(UNI_light0_Posision.xyz - worldPos.xyz);
22 vec3 light1Vec = normalize(UNI_light1_Posision.xyz - worldPos.xyz);
  /external/apache-harmony/text/src/test/java/org/apache/harmony/text/tests/java/text/
NormalizerTest.java 131 * @tests java.text.Normalizer#normalize(CharSequence, Form)
135 assertEquals("\u00c1", Normalizer.normalize(src, Form.NFC));
136 assertEquals("\u0041\u0301", Normalizer.normalize(src, Form.NFD));
137 assertEquals("\u00c1", Normalizer.normalize(src, Form.NFKC));
138 assertEquals("\u0041\u0301", Normalizer.normalize(src, Form.NFKD));
141 assertEquals("\u00c1", Normalizer.normalize(src, Form.NFC));
142 assertEquals("\u0041\u0301", Normalizer.normalize(src, Form.NFD));
143 assertEquals("\u00c1", Normalizer.normalize(src, Form.NFKC));
144 assertEquals("\u0041\u0301", Normalizer.normalize(src, Form.NFKD));
147 assertEquals("\ufb03", Normalizer.normalize(src, Form.NFC))
    [all...]
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
HeightBasedTerrain.vert 17 normal = normalize(inNormal);
  /external/llvm/unittests/ADT/
TripleTest.cpp 148 EXPECT_EQ("", Triple::normalize(""));
149 EXPECT_EQ("-", Triple::normalize("-"));
150 EXPECT_EQ("--", Triple::normalize("--"));
151 EXPECT_EQ("---", Triple::normalize("---"));
152 EXPECT_EQ("----", Triple::normalize("----"));
154 EXPECT_EQ("a", Triple::normalize("a"));
155 EXPECT_EQ("a-b", Triple::normalize("a-b"));
156 EXPECT_EQ("a-b-c", Triple::normalize("a-b-c"));
157 EXPECT_EQ("a-b-c-d", Triple::normalize("a-b-c-d"));
159 EXPECT_EQ("i386-b-c", Triple::normalize("i386-b-c"))
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/platform/text/
LineEnding.h 40 // Normalize all line-endings in the given string to CRLF.
43 // Normalize all line-endings in the given string to CR and append the result to the given buffer.
46 // Normalize all line-endings in the given string to LF and append the result to the given buffer.
49 // Normalize all line-endings in the given string to the native line-endings and append the result to the given buffer.
50 // (Normalize to CRLF on Windows and normalize to LF on all other platforms.)
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 63 vec4 lightTS = normalize(lightDir);
64 vec4 viewt = normalize(viewDir);
67 fdist =normalize( fdist * 2.0 - 1.0)* m_distortionScale;
74 vec4 vNorm = normalize(nmap);
101 vec4 L=normalize(viewLightDir);
102 vec4 E=normalize(viewCamDir);
103 vec4 vRef = normalize(reflect(-L,vNorm));
114 vec4 fresnelTerm = vec4(0.02+0.97*pow((1.0-dot(normalize(viewt), vNorm)),5.0));
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/utils/
UserLogRingCharBuffer.java 57 private static int normalize(final int in) { method in class:UserLogRingCharBuffer
74 mEnd = normalize(mEnd + 1);
84 mEnd = normalize(mEnd - 1);
93 return mCharBuf[normalize(mEnd - n - 1)];
97 final int index = normalize(mEnd - 2 - back);
106 int index = normalize(mEnd - 2 - back);
118 final char c = mCharBuf[normalize(mEnd - 1 - i)];
124 char c = mCharBuf[normalize(mEnd - 1 - i)];
  /packages/providers/ContactsProvider/tests/src/com/android/providers/contacts/
NameNormalizerTest.java 59 final String name1 = NameNormalizer.normalize("Helene");
60 final String name2 = NameNormalizer.normalize("Francesca");
65 final String name1 = NameNormalizer.normalize("Helene");
66 final String name2 = NameNormalizer.normalize("H\u00e9l\u00e8ne");
71 final String name1 = NameNormalizer.normalize("Helene");
72 final String name2 = NameNormalizer.normalize("hEL\uFF25NE"); // FF25 = FULL WIDTH E
79 final String name1 = NameNormalizer.normalize("h-e?l \uFF1ee+\uFF03n=e");
80 final String name2 = NameNormalizer.normalize("helene");
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 66 float3 nlight = normalize(input.light);
67 float3 nnormal = normalize(input.normal);
70 float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_power);
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
normalize.ir 1 ((function normalize

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