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Searched
full:refr
(Results
1 - 4
of
4
) sorted by null
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag
83
vec4
refr
= texture2D(m_water_refraction, vec2(projCoord));
121
refr
*=(fresnelTerm);
122
refr
*= invdepth;
123
refr
=
refr
+ m_waterColor*wdepth*fresnelTerm;
125
gl_FragColor =(
refr
+ refl*(1.0-fresnelTerm))+specular;
/external/pixman/test/
alphamap.c
215
uint16_t sr, dr, odr,
refr
;
local
252
refr
= 0xffff;
254
refr
= sr + odr;
256
if (abs ((dr >> (16 - n_red_bits)) - (
refr
>> (16 - n_red_bits))) > 1)
260
k, j,
refr
, dr, sr, odr);
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/Carbon/
AppleEvents.py
734
kAEISReferrer = FOUR_CHAR_CODE('
refr
')
[
all
...]
QuickTime.py
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all
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Completed in 179 milliseconds