HomeSort by relevance Sort by last modified time
    Searched full:scanout (Results 1 - 19 of 19) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/winsys/svga/drm/
vmw_screen_ioctl.c 126 req->scanout = false;
129 req->scanout = true;
132 req->scanout = false;
vmwgfx_drm.h 147 * @scanout: Boolean whether the surface is intended to be used as a
148 * scanout.
160 int32_t scanout; member in struct:drm_vmw_surface_create_req
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_screen_ioctl.c 126 req->scanout = false;
129 req->scanout = true;
132 req->scanout = false;
vmwgfx_drm.h 147 * @scanout: Boolean whether the surface is intended to be used as a
148 * scanout.
160 int32_t scanout; member in struct:drm_vmw_surface_create_req
  /external/chromium_org/third_party/mesa/src/docs/
MESA_drm_image.spec 96 should be usable as a scanout buffer with the DRM kernel
  /external/mesa3d/docs/
MESA_drm_image.spec 96 should be usable as a scanout buffer with the DRM kernel
  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_defines.h 318 * It seems like scanout is used by the Xorg state tracker to ask for
319 * a texture suitable for actual scanout (hence the name), which
  /external/mesa3d/src/gallium/include/pipe/
p_defines.h 318 * It seems like scanout is used by the Xorg state tracker to ask for
319 * a texture suitable for actual scanout (hence the name), which
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xa/
xa_tracker.c 223 * Don't recreate if we're dropping the scanout flag.
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_tracker.c 223 * Don't recreate if we're dropping the scanout flag.
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/
d3d11ddi.txt 218 ! D3D11 supports specifying hardware modes and other stuff here for scanout resources
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
screen.rst 277 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_formats.c 40 * D: scanout/display target, blendable
  /external/mesa3d/src/gallium/docs/
d3d11ddi.txt 218 ! D3D11 supports specifying hardware modes and other stuff here for scanout resources
  /external/mesa3d/src/gallium/docs/source/
screen.rst 277 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_formats.c 40 * D: scanout/display target, blendable
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_resource_texture.c 200 * Special case to deal with scanout textures.
  /external/mesa3d/src/gallium/drivers/i915/
i915_resource_texture.c 200 * Special case to deal with scanout textures.
  /external/chromium_org/third_party/libXNVCtrl/
NVCtrl.h     [all...]

Completed in 4037 milliseconds