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  /external/llvm/lib/Target/R600/
AMDGPUMachineFunction.cpp 7 static const char *const ShaderTypeAttribute = "ShaderType";
11 ShaderType = ShaderType::COMPUTE;
19 if (Str.getAsInteger(0, ShaderType))
AMDGPUAsmPrinter.cpp 111 switch (MFI->ShaderType) {
113 case ShaderType::COMPUTE: RsrcReg = R_0288D4_SQ_PGM_RESOURCES_LS; break;
114 case ShaderType::GEOMETRY: RsrcReg = R_028878_SQ_PGM_RESOURCES_GS; break;
115 case ShaderType::PIXEL: RsrcReg = R_028844_SQ_PGM_RESOURCES_PS; break;
116 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break;
120 switch (MFI->ShaderType) {
122 case ShaderType::GEOMETRY: // Fall through
123 case ShaderType::COMPUTE: // Fall through
124 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break;
125 case ShaderType::PIXEL: RsrcReg = R_028850_SQ_PGM_RESOURCES_PS; break
    [all...]
AMDGPUCallingConv.td 52 "ShaderType == ShaderType::COMPUTE", CCDelegateTo<CC_AMDGPU_Kernel>>,
56 "ShaderType == ShaderType::COMPUTE", CCDelegateTo<CC_AMDGPU_Kernel>>,
AMDGPUMachineFunction.h 23 unsigned ShaderType;
  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
24 GLuint shader = glCreateShader(shaderType);
common.h 24 GLuint loadShader(GLenum shaderType, const char* pSource);
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
    [all...]
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
35 shaderType + ":" + info);
  /external/llvm/test/CodeGen/R600/
call_fs.ll 17 attributes #0 = { "ShaderType"="1" } ; Vertex Shader
llvm.AMDGPU.imax.ll 18 attributes #0 = { "ShaderType"="0" }
llvm.AMDGPU.imin.ll 18 attributes #0 = { "ShaderType"="0" }
llvm.AMDGPU.umax.ll 18 attributes #0 = { "ShaderType"="0" }
llvm.AMDGPU.umin.ll 18 attributes #0 = { "ShaderType"="0" }
llvm.SI.tid.ll 6 define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg) "ShaderType"="0" {
  /external/chromium_org/content/common/gpu/client/
gl_helper_scaling.h 23 enum ShaderType {
48 typedef std::pair<ShaderType, bool> ShaderProgramKeyType;
75 ShaderType shader);
140 ScalerStage(ShaderType shader_,
147 ShaderType shader;
181 scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
58 GLuint shader = glCreateShader(shaderType);
72 shaderType, buf);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /external/chromium_org/third_party/angle_dx11/src/compiler/
Compiler.cpp 59 : shaderType(type),
79 maxUniformVectors = (shaderType == SH_VERTEX_SHADER) ?
125 shaderType, shaderSpec, compileOptions, true,
228 switch(shaderType)
240 InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
242 IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable);
294 ValidateLimitations validate(shaderType, infoSink.info);
306 if (shaderType == SH_FRAGMENT_SHADER) {
ValidateLimitations.h 24 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLShaderBuilder.h 101 enum ShaderType {
163 void appendTextureLookup(ShaderType,
173 void appendTextureLookupAndModulate(ShaderType,
179 /** Emits a helper function outside of main(). Currently ShaderType must be
181 void emitFunction(ShaderType shader,
213 visibility is a bitfield of ShaderType values indicating from which shaders the uniform
282 void getShader(ShaderType, SkString*) const;
332 void codeAppendf(ShaderType type, const char format[], va_list args);
333 void codeAppend(ShaderType type, const char* str);
338 void appendUniformDecls(ShaderType, SkString*) const
    [all...]
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 101 enum ShaderType {
163 void appendTextureLookup(ShaderType,
173 void appendTextureLookupAndModulate(ShaderType,
179 /** Emits a helper function outside of main(). Currently ShaderType must be
181 void emitFunction(ShaderType shader,
213 visibility is a bitfield of ShaderType values indicating from which shaders the uniform
282 void getShader(ShaderType, SkString*) const;
332 void codeAppendf(ShaderType type, const char format[], va_list args);
333 void codeAppend(ShaderType type, const char* str);
338 void appendUniformDecls(ShaderType, SkString*) const
    [all...]

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