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Searched
full:shadowmap
(Results
1 - 10
of
10
) sorted by null
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PostShadow.j3md
4
Texture2D
ShadowMap
PostShadowPSSM.frag
2
#define
SHADOWMAP
sampler2DShadow
5
#define
SHADOWMAP
sampler2D
30
uniform
SHADOWMAP
m_ShadowMap0;
31
uniform
SHADOWMAP
m_ShadowMap1;
32
uniform
SHADOWMAP
m_ShadowMap2;
33
uniform
SHADOWMAP
m_ShadowMap3;
50
float Shadow_DoShadowCompareOffset(in
SHADOWMAP
tex, in vec4 projCoord, in vec2 offset){
55
float Shadow_DoShadowCompare(in
SHADOWMAP
tex, vec4 projCoord){
66
float Shadow_DoDither_2x2(in
SHADOWMAP
tex, in vec4 projCoord){
77
float Shadow_DoBilinear_2x2(in
SHADOWMAP
tex, in vec4 projCoord){
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...]
PostShadow.frag
3
uniform
SHADOWMAP
m_ShadowMap;
PostShadowPSSM15.frag
6
#define
SHADOWMAP
sampler2DShadow
11
#define
SHADOWMAP
sampler2D
41
uniform
SHADOWMAP
m_ShadowMap0;
42
uniform
SHADOWMAP
m_ShadowMap1;
43
uniform
SHADOWMAP
m_ShadowMap2;
44
uniform
SHADOWMAP
m_ShadowMap3;
62
float Shadow_DoDither_2x2(in
SHADOWMAP
tex, in vec4 projCoord){
80
float Shadow_DoBilinear_2x2(in
SHADOWMAP
tex, in vec4 projCoord){
102
float Shadow_DoPCF(in
SHADOWMAP
tex, in vec4 projCoord){
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Shadow.glsllib
2
#define
SHADOWMAP
sampler2D
6
#define
SHADOWMAP
sampler2DShadow
17
float Shadow_DoShadowCompareOffset(in
SHADOWMAP
tex, vec4 projCoord, vec2 offset){
21
float Shadow_DoShadowCompare(in
SHADOWMAP
tex, vec4 projCoord){
44
float Shadow_DoDither_2x2(in
SHADOWMAP
tex, in vec4 projCoord){
55
float Shadow_DoBilinear(in
SHADOWMAP
tex, in vec4 projCoord){
86
float Shadow_DoPCF_2x2(in
SHADOWMAP
tex, in vec4 projCoord){
101
float Shadow_GetShadow(in
SHADOWMAP
tex, in vec4 projCoord){
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
BasicShadowRenderer.java
61
private Texture2D
shadowMap
;
77
shadowMap
= new Texture2D(size, size, Format.Depth);
78
shadowFB.setDepthTexture(
shadowMap
);
83
postshadowMat.setTexture("
ShadowMap
",
shadowMap
);
85
dispPic.setTexture(manager,
shadowMap
, false);
PssmShadowRenderer.java
194
postshadowMat.setTexture("
ShadowMap
" + i, shadowMaps[i]);
230
for (Texture2D
shadowMap
: shadowMaps) {
232
shadowMap
.setMagFilter(MagFilter.Bilinear);
233
shadowMap
.setMinFilter(MinFilter.BilinearNoMipMaps);
235
shadowMap
.setMagFilter(MagFilter.Nearest);
236
shadowMap
.setMinFilter(MinFilter.NearestNoMipMaps);
256
for (Texture2D
shadowMap
: shadowMaps) {
258
shadowMap
.setShadowCompareMode(ShadowCompareMode.LessOrEqual);
260
shadowMap
.setMagFilter(MagFilter.Bilinear);
261
shadowMap
.setMinFilter(MinFilter.BilinearNoMipMaps)
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...]
/external/llvm/lib/Transforms/Instrumentation/
MemorySanitizer.cpp
425
ValueMap<Value*, Value*>
ShadowMap
, OriginMap;
688
assert(!
ShadowMap
.count(V) && "Values may only have one shadow");
689
ShadowMap
[V] = SV;
743
Value *Shadow =
ShadowMap
[V];
759
Value **ShadowPtr = &
ShadowMap
[V];
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...]
/external/clang/lib/Sema/
SemaLookup.cpp
[
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...]
SemaCodeComplete.cpp
120
typedef llvm::DenseMap<DeclarationName, ShadowMapEntry>
ShadowMap
;
148
std::list<
ShadowMap
> ShadowMaps;
845
ShadowMap
&SMap = ShadowMaps.back();
847
ShadowMap
::iterator NamePos = SMap.find(R.Declaration->getDeclName());
868
std::list<
ShadowMap
>::iterator SM, SMEnd = ShadowMaps.end();
872
ShadowMap
::iterator NamePos = SM->find(R.Declaration->getDeclName());
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...]
Completed in 1941 milliseconds