/cts/suite/pts/deviceTests/opengl/assets/fragment/ |
basic | 15 uniform sampler2D u_Texture; 18 gl_FragColor = texture2D(u_Texture, v_TexCoordinate);
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blur | 15 uniform sampler2D u_Texture; 34 color += texture2D(u_Texture, coords) * weights[i];
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perspective | 16 uniform sampler2D u_Texture; 28 gl_FragColor = (diffuse * texture2D(u_Texture, v_TexCoordinate));
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/cts/suite/pts/deviceTests/opengl/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 47 "uniform sampler2D u_Texture;" 50 " gl_FragColor = texture2D(u_Texture, v_TexCoord);" 69 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
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/cts/suite/pts/deviceTests/opengl/jni/graphics/ |
TexturedMeshNode.cpp | 22 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
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Renderer.cpp | 58 "uniform sampler2D u_Texture;" 61 " gl_FragColor = texture2D(u_Texture, v_TexCoord);" 163 mFboTexUniformHandle = glGetUniformLocation(mFboProgId, "u_Texture");
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PerspectiveMeshNode.cpp | 26 int textureUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Texture");
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/cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 24 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
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/cts/suite/pts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 71 "uniform sampler2D u_Texture;" 74 " gl_FragColor = texture2D(u_Texture, v_TexCoord);" 99 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
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/cts/suite/pts/deviceTests/opengl/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 53 "uniform sampler2D u_Texture;" 75 " gl_FragColor = texture2D(u_Texture, vec2(u, 0.0));" 119 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
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/external/chromium_org/gpu/command_buffer/tests/ |
compressed_texture_test.cc | 172 uniform sampler2D u_texture; 175 gl_FragColor = texture2D(u_texture, v_texcoord); 212 GLint texture_loc = glGetUniformLocation(program, "u_texture");
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gl_depth_texture_unittest.cc | 88 uniform sampler2D u_texture; 93 gl_FragColor = texture2D(u_texture, texcoord);
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/cts/suite/pts/deviceTests/opengl/jni/primitive/fullpipeline/ |
FullPipelineRenderer.cpp | 75 "uniform sampler2D u_Texture;" 91 " gl_FragColor = (diffuse * texture2D(u_Texture, v_TexCoordinate));\n"
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.cc | 176 uniform sampler2D u_texture; local 183 float u_unsigned = texture2D(u_texture, uv_texCoord).x; 312 int uTexLoc = glGetUniformLocationARB(program, "u_texture");
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
u_texture.c | 41 #include "util/u_texture.h"
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u_blitter.c | 49 #include "util/u_texture.h" [all...] |
u_gen_mipmap.c | 50 #include "util/u_texture.h" [all...] |
/external/mesa3d/src/gallium/auxiliary/util/ |
u_texture.c | 41 #include "util/u_texture.h"
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u_blitter.c | 49 #include "util/u_texture.h" [all...] |
u_gen_mipmap.c | 50 #include "util/u_texture.h" [all...] |
/external/chromium_org/ppapi/examples/video_capture/ |
video_capture.cc | 337 "uniform sampler2D u_texture; \n" 344 " yuv.y = texture2D(u_texture, v_texCoord).r; \n" 369 context, gles2_if_->GetUniformLocation(context, program, "u_texture"), 1);
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/external/chromium_org/cc/output/ |
shader.cc | 1399 uniform sampler2D u_texture; local 1463 uniform sampler2D u_texture; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/ |
Makefile.sources | 135 util/u_texture.c \
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/external/mesa3d/src/gallium/auxiliary/ |
Makefile.sources | 135 util/u_texture.c \
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