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    Searched full:u_texture (Results 1 - 24 of 24) sorted by null

  /cts/suite/pts/deviceTests/opengl/assets/fragment/
basic 15 uniform sampler2D u_Texture;
18 gl_FragColor = texture2D(u_Texture, v_TexCoordinate);
blur 15 uniform sampler2D u_Texture;
34 color += texture2D(u_Texture, coords) * weights[i];
perspective 16 uniform sampler2D u_Texture;
28 gl_FragColor = (diffuse * texture2D(u_Texture, v_TexCoordinate));
  /cts/suite/pts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 47 "uniform sampler2D u_Texture;"
50 " gl_FragColor = texture2D(u_Texture, v_TexCoord);"
69 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
  /cts/suite/pts/deviceTests/opengl/jni/graphics/
TexturedMeshNode.cpp 22 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
Renderer.cpp 58 "uniform sampler2D u_Texture;"
61 " gl_FragColor = texture2D(u_Texture, v_TexCoord);"
163 mFboTexUniformHandle = glGetUniformLocation(mFboProgId, "u_Texture");
PerspectiveMeshNode.cpp 26 int textureUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Texture");
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 24 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
  /cts/suite/pts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 71 "uniform sampler2D u_Texture;"
74 " gl_FragColor = texture2D(u_Texture, v_TexCoord);"
99 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
  /cts/suite/pts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 53 "uniform sampler2D u_Texture;"
75 " gl_FragColor = texture2D(u_Texture, vec2(u, 0.0));"
119 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
  /external/chromium_org/gpu/command_buffer/tests/
compressed_texture_test.cc 172 uniform sampler2D u_texture;
175 gl_FragColor = texture2D(u_texture, v_texcoord);
212 GLint texture_loc = glGetUniformLocation(program, "u_texture");
gl_depth_texture_unittest.cc 88 uniform sampler2D u_texture;
93 gl_FragColor = texture2D(u_texture, texcoord);
  /cts/suite/pts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 75 "uniform sampler2D u_Texture;"
91 " gl_FragColor = (diffuse * texture2D(u_Texture, v_TexCoordinate));\n"
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 176 uniform sampler2D u_texture; local
183 float u_unsigned = texture2D(u_texture, uv_texCoord).x;
312 int uTexLoc = glGetUniformLocationARB(program, "u_texture");
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_texture.c 41 #include "util/u_texture.h"
u_blitter.c 49 #include "util/u_texture.h"
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u_gen_mipmap.c 50 #include "util/u_texture.h"
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  /external/mesa3d/src/gallium/auxiliary/util/
u_texture.c 41 #include "util/u_texture.h"
u_blitter.c 49 #include "util/u_texture.h"
    [all...]
u_gen_mipmap.c 50 #include "util/u_texture.h"
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  /external/chromium_org/ppapi/examples/video_capture/
video_capture.cc 337 "uniform sampler2D u_texture; \n"
344 " yuv.y = texture2D(u_texture, v_texCoord).r; \n"
369 context, gles2_if_->GetUniformLocation(context, program, "u_texture"), 1);
  /external/chromium_org/cc/output/
shader.cc 1399 uniform sampler2D u_texture; local
1463 uniform sampler2D u_texture; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/
Makefile.sources 135 util/u_texture.c \
  /external/mesa3d/src/gallium/auxiliary/
Makefile.sources 135 util/u_texture.c \

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