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  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestAmbient.java 43 private AudioNode nature, waves; field in class:TestAmbient
47 // private PointAudioSource waves;
77 waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", true);
78 waves.setPositional(true);
82 waves.setLocalTranslation(new Vector3f(4, -1, 30));
83 waves.setMaxDistance(5);
84 waves.setRefDistance(1);
87 audioRenderer.playSourceInstance(waves);
  /external/chromium/chrome/common/extensions/docs/examples/extensions/wave/
manifest.json 4 "description": "Find out when you have new waves and preview them fast.",
15 "default_title": "Preview new waves",
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestAmbient.java 42 private AudioNode nature, waves; field in class:TestAmbient
58 waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false);
59 waves.setPositional(true);
60 waves.setLocalTranslation(new Vector3f(0, 0,0));
61 waves.setMaxDistance(100);
62 waves.setRefDistance(5);
67 waves.playInstance();
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWater.java 49 AudioNode waves; field in class:TestPostWater
140 waves = new AudioNode(audioRenderer, assetManager, "Sound/Environment/Ocean Waves.ogg", false);
141 waves.setLooping(true);
142 waves.setReverbEnabled(true);
144 waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
146 waves.setDryFilter(aboveWaterAudioFilter);
148 audioRenderer.playSource(waves);
287 waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
292 //waves.setReverbEnabled(false)
    [all...]
TestSceneWater.java 119 //lower the distortion scale if the waves appear too strong
121 //lower the speed of the waves if they are too fast
126 //the texture coordinates define the general size of the waves
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
WaterFilter.java 448 * the higher the value the more small ripples will be visible on the waves.
492 * Sets the maximum waves amplitude
605 * returns the scale factor of the waves height map
613 * Sets the scale factor of the waves height map
614 * the smaller the value the bigger the waves
636 * what height foam for waves appear (+ waterHeight).
741 * retruns the speed of the waves
749 * Set the speed of the waves (0.0 is still) default is 1.0
809 * the direction where the waves move
    [all...]
SimpleWaterProcessor.java 74 * //the texture coordinates define the general size of the waves
482 * Note that the waves should be scaled by the texture coordinates of the quad to avoid animation artifacts,
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
FluidSimHeightMap.java 51 private float waveSpeed = 100.0f; // speed at which the waves travel
77 * the speed at which the waves travel
300 * Sets the speed at which the waves trave.
303 * the speed at which the waves travel
  /external/qemu/distrib/sdl-1.2.15/test/
loopwave.c 5 This is only for simple WAVEs
testpalette.c 200 * index boatcols..(boatcols+63): used for the waves
  /external/chromium_org/chrome/browser/chromeos/contacts/
gdata_contacts_service.h 120 // Amount of time that we'll wait between waves of photo download requests.
  /frameworks/av/include/media/
ToneGenerator.h 207 static const unsigned int TONEGEN_MAX_WAVES = 3; // Maximun number of sine waves in a tone segment
214 // 1 for static tone descriptors: contains the frequencies of all individual waves making the multi-tone.
216 // The number of sine waves varies from 1 to TONEGEN_MAX_WAVES.
217 // The first null value indicates that no more waves are needed.
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
povray.php 45 'yes', 'wrinkles', 'wood', 'width', 'waves', 'water_level', 'warp', 'vturbulence',
  /external/qemu/distrib/sdl-1.2.15/docs/html/
audio.html 157 >Sound on the computer is translated from waves that you hear into a series of
  /frameworks/base/core/java/com/android/internal/widget/
WaveView.java 91 private int mWaveCount = WAVE_COUNT; // number of waves
293 mFinishWaves = true; // don't start any more waves.
305 // If waves have stopped, we need to kick them off again...
462 // sentinel used to restart the waves after they've stopped
  /packages/apps/DeskClock/res/values/
attrs.xml 63 <!-- Number of waves/chevrons to show in animation. -->
  /packages/apps/InCallUI/res/values/
attrs.xml 95 <!-- Number of waves/chevrons to show in animation. -->
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water.frag 44 // smaller "waves" or last to have more bigger "waves"
Water15.frag 49 // smaller "waves" or last to have more bigger "waves"
  /external/sonivox/arm-wt-22k/host_src/
eas_debugmsgs.h 7 { 0x19299ed4, 0x00000025, "eas_mdls.c[2564]: #Waves: %u\n" },
  /external/dropbear/
cli-runopts.c 150 /* A flag *waves* */
  /external/sonivox/arm-wt-22k/lib_src/
eas_mdls.h 256 /* define the waves that we expect to generate instead of store */
  /frameworks/base/media/java/android/media/audiofx/
PresetReverb.java 34 * bouncing off nearby walls, the ceiling and the floor. As sound waves arrive after
  /external/libpng/contrib/gregbook/
rpng2-win.c 11 Meulen for the "diamond" and "radial waves" patterns, respectively.
194 command-line options to a minimum. The radial-waves background
204 | | 2 = radial waves
    [all...]
  /frameworks/av/media/libmedia/
ToneGenerator.cpp     [all...]

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