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Searched
full:worldmax
(Results
1 - 4
of
4
) sorted by null
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/
BulletAppState.java
31
protected Vector3f
worldMax
= new Vector3f(10000f, 10000f, 10000f);
58
* @param
worldMax
The maximum world extent
60
public BulletAppState(Vector3f worldMin, Vector3f
worldMax
) {
61
this(worldMin,
worldMax
, BroadphaseType.AXIS_SWEEP_3);
64
public BulletAppState(Vector3f worldMin, Vector3f
worldMax
, BroadphaseType broadphaseType) {
66
this.
worldMax
.set(
worldMax
);
80
pSpace = new PhysicsSpace(worldMin,
worldMax
, broadphaseType);
131
pSpace = new PhysicsSpace(worldMin,
worldMax
, broadphaseType);
244
public void setWorldMax(Vector3f
worldMax
) {
[
all
...]
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java
95
private Vector3f
worldMax
= new Vector3f(10000f, 10000f, 10000f);
130
public PhysicsSpace(Vector3f worldMin, Vector3f
worldMax
) {
131
this(worldMin,
worldMax
, BroadphaseType.AXIS_SWEEP_3);
134
public PhysicsSpace(Vector3f worldMin, Vector3f
worldMax
, BroadphaseType broadphaseType) {
136
this.
worldMax
.set(
worldMax
);
146
physicsSpaceId = createPhysicsSpace(worldMin.x, worldMin.y, worldMin.z,
worldMax
.x,
worldMax
.y,
worldMax
.z, 3, false);
157
// broadphase = new AxisSweep3(Converter.convert(worldMin), Converter.convert(
worldMax
));
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java
112
private Vector3f
worldMax
= new Vector3f(10000f, 10000f, 10000f);
146
public PhysicsSpace(Vector3f worldMin, Vector3f
worldMax
) {
147
this(worldMin,
worldMax
, BroadphaseType.AXIS_SWEEP_3);
150
public PhysicsSpace(Vector3f worldMin, Vector3f
worldMax
, BroadphaseType broadphaseType) {
152
this.
worldMax
.set(
worldMax
);
170
broadphase = new AxisSweep3(Converter.convert(worldMin), Converter.convert(
worldMax
));
173
broadphase = new AxisSweep3_32(Converter.convert(worldMin), Converter.convert(
worldMax
));
[
all
...]
/external/chromium-trace/trace-viewer/src/tracing/
timeline_viewport.js
238
xPanWorldBoundsIntoView: function(worldMin,
worldMax
, viewWidth) {
241
else if (this.xWorldToView(
worldMax
) > viewWidth)
242
this.xPanWorldPosToViewPos(
worldMax
, 'right', viewWidth);
245
xSetWorldBounds: function(worldMin,
worldMax
, viewWidth) {
246
var worldWidth =
worldMax
- worldMin;
Completed in 111 milliseconds