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  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Bone.java 86 private Quaternion worldRot = new Quaternion();
215 return worldRot;
328 parent.worldRot.mult(localRot, worldRot);
337 parent.worldRot.mult(localPos, worldPos);
341 worldRot.set(localRot);
348 attachNode.setLocalRotation(worldRot);
382 worldBindInverseRot.set(worldRot);
423 Quaternion rotate = worldRot.mult(worldBindInverseRot, tmp1);
463 worldRot.set(rotation)
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