HomeSort by relevance Sort by last modified time
    Searched full:zrot (Results 1 - 7 of 7) sorted by null

  /sdk/emulator/opengl/tests/emulator_test_renderer/
main.cpp 101 float zRot = 0.0f;
103 winWidth, winHeight, zRot);
160 zRot);
173 zRot);
177 zRot += 10.0f;
178 setOpenGLDisplayRotation(zRot);
  /sdk/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.h 52 int width, int height, float zRot);
95 void setDisplayRotation(float zRot) {
96 m_zRot = zRot;
render_api.cpp 257 int x, int y, int width, int height, float zRot)
260 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot);
287 void setOpenGLDisplayRotation(float zRot)
292 fb->setDisplayRotation(zRot);
FrameBuffer.cpp 405 int p_width, int p_height, float zRot)
437 fb->m_zRot = zRot;
  /sdk/emulator/opengl/host/include/libOpenglRender/
render_api.h 126 * zRot is the rotation to apply on the framebuffer display image.
129 int x, int y, int width, int height, float zRot));
142 DECL(void, setOpenGLDisplayRotation, (float zRot));
  /development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube1/
CubeWallpaper1.java 206 float zrot = 0; local
  /external/eigen/lapack/
CMakeLists.txt     [all...]

Completed in 254 milliseconds