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Lines Matching refs:occluded

55     occluded = false;
73 bool occluded;
79 occluded(false),
377 DCHECK(!tile->occluded);
380 if (occlusion && occlusion->Occluded(render_target(),
387 tile->occluded = true;
418 // If using occlusion and the visible region of the tile is occluded,
420 if (tile->occluded && !ignore_occlusions)
443 if (tile->occluded && !ignore_occlusions)
748 // immediately whether or not it is occluded, to avoid paint/upload
768 // Visible painting. First occlude visible tiles and paint the non-occluded
787 // Prepaint anything that was occluded but inside the layer's visible region.