Lines Matching full:matrix
127 "matrix",
145 uniform mat4 matrix;
148 gl_Position = matrix * a_position;
163 "matrix",
184 uniform mat4 matrix;
188 gl_Position = matrix * a_position;
202 "matrix",
219 uniform mat4 matrix;
221 gl_Position = matrix * a_position;
236 "matrix",
259 uniform mat4 matrix[8];
266 gl_Position = matrix[quad_index] * a_position;
294 "matrix",
318 uniform mat4 matrix;
324 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
332 uniform mat4 matrix;
336 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
353 "matrix",
377 uniform mat4 matrix;
385 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
412 "matrix",
438 uniform mat4 matrix;
448 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
474 "matrix",
496 uniform mat4 matrix;
502 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
520 "matrix",
546 uniform mat4 matrix;
556 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
581 "matrix",
601 uniform mat4 matrix;
605 gl_Position = matrix * a_position;