Lines Matching defs:Animate
111 // TODO(enne): This should probably happen post-animate.
121 layer_tree_host_impl_->Animate(
311 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time,
314 input_handler_client_->Animate(monotonic_time);
2292 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
2317 (*iter).second->Animate(monotonic_seconds);
2414 if (scrollbar_controller && scrollbar_controller->Animate(time)) {
2441 else if (scrollbar_controller->Animate(time))