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Lines Matching refs:WebGLId

687     WebGLId texture, WebGLId parentTexture) {
718 WebGLId, WebGLId)
721 WebGLId)
725 DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
727 DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
730 DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
732 DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId)
734 DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
736 DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
772 DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
798 DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
834 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
837 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
844 WebGLId program, WGC3Duint index, ActiveInfo& info) {
874 WebGLId program, WGC3Duint index, ActiveInfo& info) {
900 WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
903 WebGLId, const WGC3Dchar*, WGC3Dint)
940 DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
943 WebGLId program) {
963 DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
966 WebGLId shader) {
987 WebGLId shader) {
1007 getTranslatedShaderSourceANGLE(WebGLId shader) {
1039 DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
1041 DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
1044 WebGLId, const WGC3Dchar*, WGC3Dint)
1063 DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
1067 DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
1069 DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
1071 DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
1073 DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
1075 DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
1079 DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
1100 WebGLId shader, const WGC3Dchar* string) {
1194 DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
1196 DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
1232 WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() {
1238 WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() {
1244 DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId)
1246 WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() {
1252 DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId)
1254 WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() {
1260 void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) {
1265 WebGLId framebuffer) {
1269 DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId)
1272 WebGLId renderbuffer) {
1276 DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId)
1278 void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) {
1409 WebGLId WebGraphicsContext3DCommandBufferImpl::createQueryEXT() {
1416 WebGLId query) {
1420 DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
1421 DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
1425 WebGLId, WGC3Denum, WGC3Duint*)
1428 WebGLId, WebGLId, WGC3Dint, WGC3Denum, WGC3Denum);
1431 WebGLId
1500 WebGLId WebGraphicsContext3DCommandBufferImpl::createVertexArrayOES() {
1507 WebGLId array) {
1511 DELEGATE_TO_GL_1R(isVertexArrayOES, IsVertexArrayOES, WebGLId, WGC3Dboolean)
1512 DELEGATE_TO_GL_1(bindVertexArrayOES, BindVertexArrayOES, WebGLId)