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Lines Matching refs:AddValue

165       validator.AddValue(info.types[jj]);
257 validators_.compressed_texture_format.AddValue(
259 validators_.compressed_texture_format.AddValue(
268 validators_.compressed_texture_format.AddValue(
277 validators_.compressed_texture_format.AddValue(
284 validators_.texture_parameter.AddValue(
286 validators_.g_l_state.AddValue(
313 texture_format_validators_[GL_DEPTH_COMPONENT].AddValue(GL_UNSIGNED_SHORT);
314 texture_format_validators_[GL_DEPTH_COMPONENT].AddValue(GL_UNSIGNED_INT);
315 validators_.texture_internal_format.AddValue(GL_DEPTH_COMPONENT);
316 validators_.texture_format.AddValue(GL_DEPTH_COMPONENT);
317 validators_.pixel_type.AddValue(GL_UNSIGNED_SHORT);
318 validators_.pixel_type.AddValue(GL_UNSIGNED_INT);
325 texture_format_validators_[GL_DEPTH_STENCIL].AddValue(
327 validators_.texture_internal_format.AddValue(GL_DEPTH_STENCIL);
328 validators_.texture_format.AddValue(GL_DEPTH_STENCIL);
329 validators_.pixel_type.AddValue(GL_UNSIGNED_INT_24_8);
331 validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8);
350 validators_.index_type.AddValue(GL_UNSIGNED_INT);
374 texture_format_validators_[GL_BGRA_EXT].AddValue(GL_UNSIGNED_BYTE);
375 validators_.texture_internal_format.AddValue(GL_BGRA_EXT);
376 validators_.texture_format.AddValue(GL_BGRA_EXT);
381 validators_.read_pixel_format.AddValue(GL_BGRA_EXT);
386 validators_.render_buffer_format.AddValue(GL_RGB8_OES);
387 validators_.render_buffer_format.AddValue(GL_RGBA8_OES);
430 texture_format_validators_[GL_ALPHA].AddValue(GL_FLOAT);
431 texture_format_validators_[GL_RGB].AddValue(GL_FLOAT);
432 texture_format_validators_[GL_RGBA].AddValue(GL_FLOAT);
433 texture_format_validators_[GL_LUMINANCE].AddValue(GL_FLOAT);
434 texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_FLOAT);
435 validators_.pixel_type.AddValue(GL_FLOAT);
436 validators_.read_pixel_type.AddValue(GL_FLOAT);
444 texture_format_validators_[GL_ALPHA].AddValue(GL_HALF_FLOAT_OES);
445 texture_format_validators_[GL_RGB].AddValue(GL_HALF_FLOAT_OES);
446 texture_format_validators_[GL_RGBA].AddValue(GL_HALF_FLOAT_OES);
447 texture_format_validators_[GL_LUMINANCE].AddValue(GL_HALF_FLOAT_OES);
448 texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_HALF_FLOAT_OES);
449 validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES);
450 validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES);
467 validators_.frame_buffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT);
468 validators_.frame_buffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT);
469 validators_.g_l_state.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT);
470 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
471 validators_.render_buffer_parameter.AddValue(GL_RENDERBUFFER_SAMPLES_EXT);
481 validators_.render_buffer_parameter.AddValue(
483 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
484 validators_.frame_buffer_parameter.AddValue(
493 validators_.render_buffer_format.AddValue(GL_DEPTH_COMPONENT24);
501 validators_.hint_target.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
502 validators_.g_l_state.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
508 validators_.texture_bind_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
509 validators_.get_tex_param_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
510 validators_.texture_parameter.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES);
511 validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES);
516 validators_.compressed_texture_format.AddValue(GL_ETC1_RGB8_OES);
527 validators_.texture_bind_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
533 validators_.get_tex_param_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
534 validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB);
554 validators_.pixel_store.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE);
555 validators_.g_l_state.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE);
560 validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE);
565 validators_.texture_parameter.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT);
567 validators_.texture_internal_format_storage.AddValue(GL_BGRA8_EXT);
569 validators_.texture_internal_format_storage.AddValue(GL_RGBA32F_EXT);
570 validators_.texture_internal_format_storage.AddValue(GL_RGB32F_EXT);
571 validators_.texture_internal_format_storage.AddValue(GL_ALPHA32F_EXT);
572 validators_.texture_internal_format_storage.AddValue(
574 validators_.texture_internal_format_storage.AddValue(
578 validators_.texture_internal_format_storage.AddValue(GL_RGBA16F_EXT);
579 validators_.texture_internal_format_storage.AddValue(GL_RGB16F_EXT);
580 validators_.texture_internal_format_storage.AddValue(GL_ALPHA16F_EXT);
581 validators_.texture_internal_format_storage.AddValue(
583 validators_.texture_internal_format_storage.AddValue(
614 validators_.vertex_attribute.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
628 validators_.attachment.AddValue(i);
631 validators_.g_l_state.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT);
632 validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB);
638 validators_.g_l_state.AddValue(i);