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Lines Matching defs:async

874   // Extra validation for async tex(Sub)Image2D.
2862 // from the client, as the client may have recieved an async
6969 GLboolean async = c.async;
7069 if (async && features().use_async_readpixels) {
8297 "glCopyTexSubImage2D", "async upload pending for texture");
8433 function_name, "async upload pending for texture");
10336 // We only support async uploads to 2D textures for now.
10351 // We only support one async transfer in progress.
10400 // Extra async validation.
10407 // Don't allow async redefinition of a textures.
10436 // Set up the async state if needed, and make the texture
10437 // immutable so the async state stays valid. The level info
10487 // Extra async validation.
10494 // Guarantee async textures are always 'cleared' as follows:
10498 // - Textures become immutable after an async call.
10499 // This way we know in all cases that an async texture is always clear.
10527 // of async APIs in which case this should become an error,
10528 // (the texture should have been async defined).
10535 // Set up the async state if needed, and make the texture
10536 // immutable so the async state stays valid.
10568 "glWaitAsyncTexImage2DCHROMIUM", "No async transfer started");