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10 #include "skia/ext/platform_device.h"
11 #include "skia/ext/refptr.h"
13 namespace skia {
18 // format that Skia supports and can then use this to draw ClearType into, etc.
23 // also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses
24 // reference counting for the pixel data. In normal Skia, you could assign
69 // directly by Skia. Overridden from SkDevice, this is called when Skia
84 BitmapPlatformDevice(const skia::RefPtr<BitmapPlatformDeviceData>& data,
88 skia::RefPtr<BitmapPlatformDeviceData> data_;
97 } // namespace skia