Lines Matching refs:directory
75 // Windows CE doesn't have a current directory. You should not use
76 // the current directory in tests on Windows CE, but this at least
99 // Returns the current working directory, or "" if unsuccessful.
102 // Windows CE doesn't have a current directory, so we just return
143 // Returns a copy of the FilePath with the directory part removed.
145 // FilePath("file"). If there is no directory part ("just_a_file"), it returns
154 // RemoveFileName returns the directory path with the filename removed.
171 // Helper functions for naming files in a directory for xml output.
173 // Given directory = "dir", base_name = "test", number = 0,
177 FilePath FilePath::MakeFileName(const FilePath& directory,
188 return ConcatPaths(directory, FilePath(file));
191 // Given directory = "dir", relative_path = "test.xml", returns "dir/test.xml".
193 FilePath FilePath::ConcatPaths(const FilePath& directory,
195 if (directory.IsEmpty())
197 const FilePath dir(directory.RemoveTrailingPathSeparator());
202 // either a file, directory, or whatever.
215 // Returns true if pathname describes a directory in the file-system
220 // Don't strip off trailing separator if path is a root directory on
245 // Returns true if pathname describes a root directory. (Windows has one
246 // root directory per disk drive.)
250 // \\server\share can be a root directory, although it cannot be the
251 // current directory. Handle this properly.
273 // will be directory/base_name.extension or
274 // directory/base_name_<number>.extension if directory/base_name.extension
280 FilePath FilePath::GenerateUniqueFileName(const FilePath& directory,
286 full_pathname.Set(MakeFileName(directory, base_name, number++, extension));
292 // it is intended to represent a directory. Returns false otherwise.
293 // This does NOT check that a directory (or file) actually exists.
315 // Create the directory so that path exists. Returns true if successful or
316 // if the directory already exists; returns false if unable to create the
317 // directory for any reason, including if the parent directory does not
332 return this->DirectoryExists(); // An error is OK if the directory exists.