Lines Matching refs:Attributes
41 // Create a new attributes object
44 // Create a new attributes object initialized with preexisting attributes
45 static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attributes attributes);
74 // Fetches a copy of the attributes stored in this object in a
76 GraphicsContext3D::Attributes attributes() const;
80 WebGLContextAttributes(GraphicsContext3D::Attributes attributes);
83 GraphicsContext3D::Attributes m_attrs;