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Lines Matching refs:Attributes

41     // Create a new attributes object
44 // Create a new attributes object initialized with preexisting attributes
45 static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attributes attributes);
74 // Fetches a copy of the attributes stored in this object in a
76 GraphicsContext3D::Attributes attributes() const;
80 WebGLContextAttributes(GraphicsContext3D::Attributes attributes);
83 GraphicsContext3D::Attributes m_attrs;