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Lines Matching refs:GraphicsContext3D

42     , m_minFilter(GraphicsContext3D::NEAREST_MIPMAP_LINEAR)
43 , m_magFilter(GraphicsContext3D::LINEAR)
44 , m_wrapS(GraphicsContext3D::REPEAT)
45 , m_wrapT(GraphicsContext3D::REPEAT)
54 setObject(ctx->graphicsContext3D()->createTexture());
70 case GraphicsContext3D::TEXTURE_2D:
75 case GraphicsContext3D::TEXTURE_CUBE_MAP:
89 case GraphicsContext3D::TEXTURE_MIN_FILTER:
91 case GraphicsContext3D::NEAREST:
92 case GraphicsContext3D::LINEAR:
93 case GraphicsContext3D::NEAREST_MIPMAP_NEAREST:
94 case GraphicsContext3D::LINEAR_MIPMAP_NEAREST:
95 case GraphicsContext3D::NEAREST_MIPMAP_LINEAR:
96 case GraphicsContext3D::LINEAR_MIPMAP_LINEAR:
101 case GraphicsContext3D::TEXTURE_MAG_FILTER:
103 case GraphicsContext3D::NEAREST:
104 case GraphicsContext3D::LINEAR:
109 case GraphicsContext3D::TEXTURE_WRAP_S:
111 case GraphicsContext3D::CLAMP_TO_EDGE:
112 case GraphicsContext3D::MIRRORED_REPEAT:
113 case GraphicsContext3D::REPEAT:
118 case GraphicsContext3D::TEXTURE_WRAP_T:
120 case GraphicsContext3D::CLAMP_TO_EDGE:
121 case GraphicsContext3D::MIRRORED_REPEAT:
122 case GraphicsContext3D::REPEAT:
242 if (m_magFilter != GraphicsContext3D::NEAREST || (m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::NEAREST_MIPMAP_NEAREST))
248 void WebGLTexture::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
255 if (m_target == GraphicsContext3D::TEXTURE_2D) {
256 if (target == GraphicsContext3D::TEXTURE_2D)
258 } else if (m_target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
260 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
262 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
264 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
266 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
268 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
270 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
356 m_isFloatType = m_info[0][0].type == GraphicsContext3D::FLOAT;
357 m_isHalfFloatType = m_info[0][0].type == GraphicsContext3D::HALF_FLOAT_OES;
361 if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
362 || m_wrapS != GraphicsContext3D::CLAMP_TO_EDGE || m_wrapT != GraphicsContext3D::CLAMP_TO_EDGE))
368 if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)