Lines Matching refs:targetPoint
60 void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
65 m_pathSegList->append(m_pathElement->createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
67 m_pathSegList->append(m_pathElement->createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
70 void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
75 m_pathSegList->append(m_pathElement->createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
77 m_pathSegList->append(m_pathElement->createSVGPathSegLinetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
100 void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
105 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole));
107 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole));
110 void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
115 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole));
117 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole));
120 void SVGPathSegListBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
125 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole));
127 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole));
130 void SVGPathSegListBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode)
135 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticSmoothAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
137 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticSmoothRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
140 void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
145 m_pathSegList->append(m_pathElement->createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
147 m_pathSegList->append(m_pathElement->createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));