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Lines Matching refs:WebGLId

77     virtual void attachShader(WebGLId program, WebGLId shader) { }
78 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) { }
79 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { }
80 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { }
81 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { }
82 virtual void bindTexture(WGC3Denum target, WebGLId texture) { }
102 virtual void compileShader(WebGLId shader) { }
112 virtual void detachShader(WebGLId program, WebGLId shader) { }
122 virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) { }
123 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { }
127 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
128 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
129 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { }
130 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
144 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
150 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); }
153 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
159 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); }
161 virtual WebString getShaderSource(WebGLId shader) { return WebString(); }
165 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { }
166 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { }
167 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
173 virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; }
175 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; }
176 virtual WGC3Dboolean isProgram(WebGLId program) { return false; }
177 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; }
178 virtual WGC3Dboolean isShader(WebGLId shader) { return false; }
179 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; }
181 virtual void linkProgram(WebGLId program) { }
192 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
227 virtual void useProgram(WebGLId program) { }
228 virtual void validateProgram(WebGLId program) { }
242 virtual WebGLId createBuffer() { return 1; }
243 virtual WebGLId createFramebuffer() { return 1; }
244 virtual WebGLId createProgram() { return 1; }
245 virtual WebGLId createRenderbuffer() { return 1; }
246 virtual WebGLId createShader(WGC3Denum) { return 1; }
247 virtual WebGLId createTexture() { return m_nextTextureId++; }
249 virtual void deleteBuffer(WebGLId) { }
250 virtual void deleteFramebuffer(WebGLId) { }
251 virtual void deleteProgram(WebGLId) { }
252 virtual void deleteRenderbuffer(WebGLId) { }
253 virtual void deleteShader(WebGLId) { }
254 virtual void deleteTexture(WebGLId) { }
258 virtual WebGLId createQueryEXT() { return 1; }
259 virtual void deleteQueryEXT(WebGLId) { }
260 virtual GC3Dboolean isQueryEXT(WebGLId) { return true; }
261 virtual void beginQueryEXT(GC3Denum, WebGLId) { }
264 virtual void getQueryObjectuivEXT(WebGLId, GC3Denum, GC3Duint*) { }