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Lines Matching defs:SkBitmapProcShader

8 #include "SkBitmapProcShader.h"
14 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
28 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src,
36 SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer)
45 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
61 void SkBitmapProcShader::flatten(SkFlattenableWriteBuffer& buffer) const {
74 bool SkBitmapProcShader::isOpaque() const {
78 bool SkBitmapProcShader::setContext(const SkBitmap& device,
144 void SkBitmapProcShader::endContext() {
161 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
205 SkShader::ShadeProc SkBitmapProcShader::asAShadeProc(void** ctx) {
213 void SkBitmapProcShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
282 // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it
303 SK_PLACEMENT_NEW_ARGS(shader, SkBitmapProcShader, storage,
312 void SkBitmapProcShader::toString(SkString* str) const {
340 GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint) const {