Lines Matching full:transformation
21 // 4x4 transformation matrix. Transform is cheap and explicitly allows
60 // Applies the current transformation on a 2d rotation and assigns the result
64 // Applies the current transformation on an axis-angle rotation and assigns
71 // Applies the current transformation on a scaling and assigns the result
76 // Applies the current transformation on a translation and assigns the result
81 // Applies the current transformation on a skew and assigns the result
86 // Applies the current transformation on a perspective transform and assigns
90 // Applies a transformation on the current transformation
94 // Applies a transformation on the current transformation
164 // Applies the transformation on the point. Returns true if the point is
168 // Applies the transformation on the point. Returns true if the point is
172 // Applies the reverse transformation on the point. Returns true if the
173 // transformation can be inverted.
176 // Applies the reverse transformation on the point. Returns true if the
177 // transformation can be inverted. Rounds the result to the nearest point.
180 // Applies transformation on the rectangle. Returns true if the transformed
185 // Applies the reverse transformation on the rectangle. Returns true if