Home | History | Annotate | Download | only in gfx

Lines Matching refs:perspective

120   perspective[0] = perspective[1] = perspective[2] = 0.0;
122 perspective[3] = quaternion[3] = 1.0;
135 out->perspective, to.perspective, from.perspective, scalea, scaleb);
159 // If the perspective matrix is not invertible, we are also unable to
188 decomp->perspective[i] = rhs[i];
191 // No perspective.
193 decomp->perspective[i] = 0.0;
194 decomp->perspective[3] = 1.0;
271 matrix.setDouble(3, i, decomp.perspective[i]);