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Lines Matching refs:WebGLId

332     copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) {
475 DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
477 DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
480 DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
484 WebGLId framebuffer) {
489 DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
491 DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
527 DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
553 DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
583 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
586 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
593 WebGLId program, WGC3Duint index, ActiveInfo& info) {
624 WebGLId program, WGC3Duint index, ActiveInfo& info) {
651 WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
654 WebGLId, const WGC3Dchar*, WGC3Dint)
690 DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
693 getProgramInfoLog(WebGLId program) {
714 DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
717 getShaderInfoLog(WebGLId shader) {
739 getShaderSource(WebGLId shader) {
760 getTranslatedShaderSourceANGLE(WebGLId shader) {
794 DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
796 DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
799 WebGLId, const WGC3Dchar*, WGC3Dint)
819 DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
823 DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
825 DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
827 DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
829 DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
831 DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
835 DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
857 WebGLId shader, const WGC3Dchar* string) {
953 DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
955 DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
992 WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createBuffer() {
999 WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createFramebuffer() {
1006 WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createProgram() {
1011 WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createRenderbuffer() {
1018 DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
1020 WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createTexture() {
1028 WebGLId buffer) {
1034 WebGLId framebuffer) {
1040 WebGLId program) {
1046 WebGLId renderbuffer) {
1052 WebGLId shader) {
1058 WebGLId texture) {
1082 WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createQueryEXT() {
1089 deleteQueryEXT(WebGLId query) {
1093 DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
1094 DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
1098 WebGLId, WGC3Denum, WGC3Duint*)
1121 WebGLId, WebGLId)
1123 WebGLId)
1164 WebGLId, WGC3Dint, const WGC3Dchar*)