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49  // typedef typename Matrix<Scalar,4,1> Coefficients;
51 typedef Matrix<Scalar,3,1> Vector3;
52 /** the equivalent rotation matrix type */
53 typedef Matrix<Scalar,3,3> Matrix3;
137 /** \returns an equivalent 3x3 rotation matrix */
218 typedef Matrix<_Scalar,4,1,_Options> Coefficients;
263 * - a rotation matrix expression,
311 typedef Map<Matrix<_Scalar,4,1>, _Options> Coefficients;
328 typedef Map<const Matrix<_Scalar,4,1>, _Options> Coefficients;
469 * then it is much more efficient to first convert it to a 3x3 Matrix.
479 // of the conversion to a Matrix followed by a Matrix/Vector product.
516 * - if \a xpr is a 3x3 matrix, then \a xpr is assumed to be rotation matrix
530 /** Convert the quaternion to a 3x3 rotation matrix. The quaternion is required to
599 Matrix<Scalar,2,3> m; m << v0.transpose(), v1.transpose();
600 JacobiSVD<Matrix<Scalar,2,3> > svd(m, ComputeFullV);
723 // set from a rotation matrix