Lines Matching full:transformation
19 - Projective or affine transformation matrices: see the Transform class. These are really matrices.
21 \note If you are working with OpenGL 4x4 matrices then Affine3f and Affine3d are what you want. Since Eigen defaults to column-major storage, you can directly use the Transform::data() method to pass your transformation matrix to OpenGL.
23 You can construct a Transform from an abstract transformation, like this:
39 \section TutorialGeoElementaryTransformations Transformation types
42 <tr><th>Transformation type</th><th>Typical initialization code</th></tr>
66 N-D \ref TutorialGeoTransform "Affine transformation"</td><td>\code
88 Any of the above transformation types can be converted to any other types of the same nature,
103 <a href="#" class="top">top</a>\section TutorialGeoCommontransformationAPI Common API across transformation types
106 generic algorithms working on any kind of transformation representations:
111 <tr class="alt"><td>Apply the transformation to a vector</td><td>\code
113 <tr><td>Get the inverse of the transformation</td><td>\code
126 vector distinguish when the transformation is applied.
129 Apply the transformation to a \b point </td><td>\code
133 Apply the transformation to a \b vector </td><td>\code
137 Apply a \em general transformation \n to a \b normal \b vector
143 Apply a transformation with \em pure \em rotation \n to a \b normal \b vector
186 \b Transformation \b creation \n
187 While transformation objects can be created and updated concatenating elementary transformations,
216 <tr class="alt"><td>Shear transformation \n ( \b 2D \b only ! )</td><td>\code