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Lines Matching defs:blendMode

126      * <code>BlendMode</code> specifies the blending operation to use.
128 * @see RenderState#setBlendMode(com.jme3.material.RenderState.BlendMode)
130 public enum BlendMode {
299 BlendMode blendMode = BlendMode.Off;
332 oc.write(blendMode, "blendMode", BlendMode.Off);
370 blendMode = ic.readEnum("blendMode", BlendMode.class, BlendMode.Off);
497 * <p>When blending is enabled, (<code>blendMode</code> is not {@link BlendMode#Off})
500 * by the {@link BlendMode}. For example, the {@link BlendMode#Additive}
505 * @param blendMode The blend mode to use. Set to {@link BlendMode#Off}
508 public void setBlendMode(BlendMode blendMode) {
510 this.blendMode = blendMode;
789 public BlendMode getBlendMode() {
790 return blendMode;
1012 state.blendMode = additionalState.blendMode;
1014 state.blendMode = blendMode;
1068 return "RenderState[\n" + "pointSprite=" + pointSprite + "\napplyPointSprite=" + applyPointSprite + "\nwireframe=" + wireframe + "\napplyWireFrame=" + applyWireFrame + "\ncullMode=" + cullMode + "\napplyCullMode=" + applyCullMode + "\ndepthWrite=" + depthWrite + "\napplyDepthWrite=" + applyDepthWrite + "\ndepthTest=" + depthTest + "\napplyDepthTest=" + applyDepthTest + "\ncolorWrite=" + colorWrite + "\napplyColorWrite=" + applyColorWrite + "\nblendMode=" + blendMode + "\napplyBlendMode=" + applyBlendMode + "\nalphaTest=" + alphaTest + "\napplyAlphaTest=" + applyAlphaTest + "\nalphaFallOff=" + alphaFallOff + "\napplyAlphaFallOff=" + applyAlphaFallOff + "\noffsetEnabled=" + offsetEnabled + "\napplyPolyOffset=" + applyPolyOffset + "\noffsetFactor=" + offsetFactor + "\noffsetUnits=" + offsetUnits + "\n]";