Lines Matching full:stack
10 // Interface to describe a layout of a stack frame on a AMDIL target machine
35 // The StackWidth determines how stack objects are laid out in memory.
36 // For a vector stack variable, like: int4 stack[2], the data will be stored
41 // T0.X = stack[0].x
42 // T1.X = stack[0].y
43 // T2.X = stack[0].z
44 // T3.X = stack[0].w
45 // T4.X = stack[1].x
46 // T5.X = stack[1].y
47 // T6.X = stack[1].z
48 // T7.X = stack[1].w
52 // T0.X = stack[0].x
53 // T0.Y = stack[0].y
54 // T1.X = stack[0].z
55 // T1.Y = stack[0].w
56 // T2.X = stack[1].x
57 // T2.Y = stack[1].y
58 // T3.X = stack[1].z
59 // T3.Y = stack[1].w
62 // T0.X = stack[0].x
63 // T0.Y = stack[0].y
64 // T0.Z = stack[0].z
65 // T0.W = stack[0].w
66 // T1.X = stack[1].x
67 // T1.Y = stack[1].y
68 // T1.Z = stack[1].z
69 // T1.W = stack[1].w