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33     of the back color buffer to the front color buffer.  This can be
34 used to quickly repaint 3D windows in response to expose events
54 Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
56 Add to section 3.3.10 Double Buffering:
63 may be used to copy a rectangular region of the back color buffer to
64 the front color buffer. This can be used to quickly repaint 3D windows
65 in response to expose events when the back color buffer cannot be
68 <x> and <y> indicates the lower-left corner of the region to copy and
70 corresponds to the lower-left pixel of the window, like glReadPixels.