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Lines Matching refs:depth_mode

249    unsigned depth_mode;
268 depth_mode = EARLY_DEPTH_TEST | LATE_DEPTH_WRITE;
270 depth_mode = EARLY_DEPTH_TEST | EARLY_DEPTH_WRITE;
273 depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
278 depth_mode &= ~(LATE_DEPTH_WRITE | EARLY_DEPTH_WRITE);
281 depth_mode = 0;
314 if (!(depth_mode & EARLY_DEPTH_TEST) && !simple_shader)
320 if (depth_mode & EARLY_DEPTH_TEST) {
333 if (depth_mode & EARLY_DEPTH_WRITE) {
364 (depth_mode & LATE_DEPTH_TEST) != 0);
369 if (depth_mode & LATE_DEPTH_TEST) {
390 if (depth_mode & LATE_DEPTH_WRITE) {
394 else if ((depth_mode & EARLY_DEPTH_TEST) &&
395 (depth_mode & LATE_DEPTH_WRITE))
477 unsigned depth_mode;
497 depth_mode = EARLY_DEPTH_TEST | LATE_DEPTH_WRITE;
499 depth_mode = EARLY_DEPTH_TEST | EARLY_DEPTH_WRITE;
502 depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
507 depth_mode &= ~(LATE_DEPTH_WRITE | EARLY_DEPTH_WRITE);
510 depth_mode = 0;
553 if (!(depth_mode & EARLY_DEPTH_TEST) && !simple_shader)
559 if (depth_mode & EARLY_DEPTH_TEST) {
572 if (depth_mode & EARLY_DEPTH_WRITE) {
603 (depth_mode & LATE_DEPTH_TEST) != 0);
608 if (depth_mode & LATE_DEPTH_TEST) {
629 if (depth_mode & LATE_DEPTH_WRITE) {
633 else if ((depth_mode & EARLY_DEPTH_TEST) &&
634 (depth_mode & LATE_DEPTH_WRITE))