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Lines Matching refs:texName

1168  * \param texName texture name.
1180 _mesa_BindTexture( GLenum target, GLuint texName )
1190 _mesa_lookup_enum_by_nr(target), (GLint) texName);
1202 if (texName == 0) {
1208 newTexObj = _mesa_lookup_texture(ctx, texName);
1228 newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target);
1236 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
1278 * \param texName texture names.
1287 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
1303 if (texName[i] > 0) {
1304 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
1320 * \param texName array with the texture names.
1328 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
1341 if (!texName || !residences)
1347 if (texName[i] == 0) {
1351 t = _mesa_lookup_texture(ctx, texName[i]);