Lines Matching full:transformation
31 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Transformation of a point p by a matrix M is: p' = M * p
338 * Compute inverse of 4x4 transformation matrix.
466 * Compute inverse of a general 3d transformation matrix.
540 * Compute inverse of a 3d transformation matrix.
623 * Compute inverse of an identity transformation matrix.
639 * Compute inverse of a no-rotation 3d transformation matrix.
671 * Compute inverse of a no-rotation 2d transformation matrix.
755 * Compute inverse of a transformation matrix.
786 * Generate a 4x4 transformation matrix from glRotate parameters, and
1598 * m - transformation matrix