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Lines Matching refs:Bmask

255 				vformat.Rmask, vformat.Gmask, vformat.Bmask, 0);
522 Uint32 Rmask, Gmask, Bmask;
528 Bmask = (SDL_VideoSurface->format)->Bmask;
530 Rmask = Gmask = Bmask = 0;
534 depth, Rmask, Gmask, Bmask, 0);
963 Uint32 bmask = 0x000000ff;
977 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
979 bmask = 0xff0000;
987 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) {
989 bmask = 0xff0000;
990 } else if ( vf->Rmask == 0xFF00 && (vf->Bmask == 0xFF000000) ) {
994 bmask = 0xFF000000;
1003 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);