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Lines Matching full:matrix

41      * Returns true if the local matrix is not an identity matrix.
46 * Returns the local matrix.
51 * Set the shader's local matrix.
52 * @param localM The shader's new local matrix.
57 * Reset the shader's local matrix to identity.
139 * Called once before drawing, with the current paint and device matrix.
149 const SkMatrix& matrix);
209 // by matrix. No extras
211 // by the matrix and taking the distance of result
215 // by the matrix and taking the angle of result
220 //<! Matrix transforms to space where (0,0) is
223 // 0. The post-matrix space is normalized such
228 // 1: radius of first circle in post-matrix
233 //<! Matrix transforms to space where (0,0) is
243 // by matrix. No extras
253 @param outMatrix if non-NULL will be the matrix to apply to vertices