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Lines Matching full:sigma

31 static float adjust_sigma(float sigma, int *scaleFactor, int *radius) {
33 while (sigma > MAX_BLUR_SIGMA) {
35 sigma *= 0.5f;
37 *radius = static_cast<int>(ceilf(sigma * 3.0f));
39 return sigma;
48 float sigma,
54 texture, direction, radius, sigma, useBounds, bounds));
66 float sigma,
71 direction, radius, sigma, false, bounds);
103 direction, radius, sigma, true, bounds);
107 direction, radius, sigma, true, bounds);
109 direction, radius, sigma, true, bounds);
111 direction, radius, sigma, false, bounds);