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Lines Matching full:matrix

88                           const SkMatrix* matrix) {
89 if (NULL != matrix) {
90 fMatrix = *matrix;
143 * Software rasterizes path to A8 mask (possibly using the context's matrix)
152 SkMatrix* matrix) {
157 if (!helper.init(resultBounds, matrix)) {
188 // We want to use device coords to compute the texture coordinates. We set our matrix to be
189 // equal to the view matrix followed by a translation so that the top-left of the device bounds
190 // maps to 0,0, and then a scaling matrix to normalized coords. We apply this matrix to the