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17  * This is a helper to implement a matrix in a GrGLEffect that operates on incoming coords in the
19 * coords in the vertex shader are local coordinates this class accounts for the coord change matrix
21 * change matrix is ignored. The GrGLEffectMatrix will emit different code based on the type of
22 * matrix and thus must contribute to the effect's key.
24 * This class cannot be used to apply a matrix to coordinates that come in the form of custom vertex
29 // We specialize the generated code for each of these matrix types.
36 // The key for is made up of a matrix type and a bit that indicates the source of the input
52 * The matrix uses kKeyBits of the effect's EffectKey. A GrGLEffect may place these bits at an
82 * Emits code to implement the matrix in the VS. A varying is added as an output of the VS and
107 * Call from a GrGLEffect's subclass to update the texture matrix. The effectMatrix and texture