Home | History | Annotate | Download | only in lvpp

Lines Matching refs:Framing

523     M4xVSS_FramingStruct* Framing = M4OSA_NULL;
538 Framing = (M4xVSS_FramingStruct *)userData;
539 currentFraming = (M4xVSS_FramingStruct *)Framing->pCurrent;
540 FramingRGB = Framing->FramingRgb->pac_data;
545 Framing =
547 if(Framing == M4OSA_NULL)
557 Framing =
563 currentFraming = (M4xVSS_FramingStruct *)Framing;
564 FramingRGB = Framing->FramingRgb->pac_data;
578 * Depending on time, initialize Framing frame to use */
579 if(Framing->previousClipTime == -1)
581 Framing->previousClipTime = pProgress->uiOutputTime;
585 * If the current clip time has reach the duration of one frame of the framing picture
586 * we need to step to next framing picture */
608 pProgress->uiOutputTime - Framing->previousClipTime;
610 Framing = (M4xVSS_FramingStruct *)((M4xVSS_FramingContext*)userData)->aFramingCtx;
611 currentFraming = (M4xVSS_FramingStruct *)Framing;
612 FramingRGB = Framing->FramingRgb->pac_data;
616 Framing->pCurrent = currentFraming->pNext;
617 currentFraming = (M4xVSS_FramingStruct*)Framing->pCurrent;
620 Framing->previousClipTime = pProgress->uiOutputTime;
630 * To handle framing with input size != output size
631 * Framing is applyed if coordinates matches between framing/topleft and input plane */
933 * @note It is used only for framing effect
935 * @param framingCtx (IN) The framing struct containing input RGB565 plane
976 * Convert input RGB 565 to YUV 420 to be able to merge it with output video in framing effect */
998 * @note It is used only for framing effect
1000 * @param framingCtx (IN) The framing struct containing input RGB888 plane
1041 * Convert input RGB888 to YUV 420 to be able to merge it with output video in framing effect */
3154 // let's convert it to YUV420, and update framing structure
3159 // let's convert it to YUV420, and update framing structure