Home | History | Annotate | Download | only in versions

Lines Matching full:density

161 <li>Fixes bug so that Bitmap's density is now propagated through Parcelable.</li> 
163 <li>Fixes TextView to properly compute styled font metrics based on the screen density.</li>
174 <li>Fixes density rendering in the layout editor in ADT.</li>
234 <li>New support for dealing with varying screen densities. Density
237 nine-patches based on the density the resource was found under and the
238 density of the screen, etc.
292 determining the density of the current device screen.</li>
301 of resolution and density. If your application is run on a device whose screen
304 of the application UI to match the resolution and density of the screen.
312 Examples: QVGA low density; VGA high density.
316 Examples: WQVGA low density; HVGA medium density; WVGA high density.
322 Examples: VGA medium density; WVGA medium density.
325 the application can accommodate any screen density.
493 QVGA (240x320, low density, small screen)
496 HVGA (320x480, medium density, normal screen)
499 WVGA800 (480x800, high density, normal screen)
502 WVGA854 (480x854 high density, normal screen)