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17 the device screen and loads the appropriate density-specific assets for your app. </p>
21 refer to the icon dimensions in <acronym title="density-independent pixels">dp</acronym>
22 units, which are based on the pixel dimensions of a medium-density (MDPI) screen.</p>
30 high density (HDPI) asset should be 1.5x the baseline at 72x72 px, and the x-high
31 density (XHDPI) asset should be 2x the baseline at 96x96 px, and so on.</p>
33 <p class="note"><strong>Note:</strong> Android also supports low-density (LDPI) screens,
71 <p>Launcher icons on a mobile device must be <strong>48x48 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li>
170 <p>Action bar icons for phones should be <strong>32x32 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li>
251 <p>Small icons should be <strong>16x16 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li>
330 <p>Notification icons must be <strong>24x24 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li>
406 depending on screen density (mdpi, hdpi, xhdpi, and xxhdpi, respectively). If you
470 <h3>Set up a working space that organizes files by density</h3>
475 organizes asset files based on the target density. For example:</p>
498 resources directory. Separating assets by density also helps you detect any