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Lines Matching refs:TextureVertex

46     return verticesCount * sizeof(TextureVertex);
49 TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
55 TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
79 TextureVertex* tempVertices = new TextureVertex[maxVertices];
80 TextureVertex* vertex = tempVertices;
162 vertices = new TextureVertex[verticesCount];
163 memcpy(vertices, tempVertices, verticesCount * sizeof(TextureVertex));
170 void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
210 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
238 TextureVertex::set(vertex++, x1, y1, u1, v1);
239 TextureVertex::set(vertex++, x2, y1, u2, v1);
240 TextureVertex::set(vertex++, x1, y2, u1, v2);
241 TextureVertex::set(vertex++, x2, y2, u2, v2);