Lines Matching refs:right
31 (r).left, (r).top, (r).right, (r).bottom
41 float right;
53 right(0),
57 inline Rect(float left, float top, float right, float bottom):
60 right(right),
67 right(width),
80 left = top = right = bottom = 0.0f;
86 return !((left < right) && (top < bottom));
90 left = top = right = bottom = 0.0f;
93 inline void set(float left, float top, float right, float bottom) {
95 this->right = right;
101 set(r.left, r.top, r.right, r.bottom);
105 return right - left;
117 return intersects(r.left, r.top, r.right, r.bottom);
131 return intersect(r.left, r.top, r.right, r.bottom);
135 return l >= left && t >= top && r <= right && b <= bottom;
139 return contains(r.left, r.top, r.right, r.bottom);
143 if (r.left < r.right && r.top < r.bottom) {
144 if (left < right && top < bottom) {
147 if (right < r.right) right = r.right;
153 right = r.right;
163 right += dx;
171 right += delta;
195 right = ceilf(right - Vertex::gGeometryFudgeFactor);
204 right = floorf(right + 0.5f + Vertex::gGeometryFudgeFactor);
212 right = floorf(right + 0.5f);
217 ALOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
224 tmp.right = fminf(right, tmp.right);
232 tmp.right = fminf(right, r);