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Lines Matching refs:ProgramVar

176 bool ShaderProgram::IsVarValid(ProgramVar var) {
292 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str());
293 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str());
392 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]);
397 bool ShaderProgram::PushCoords(ProgramVar attr, float* coords) {
411 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str());
416 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str());
441 ProgramVar tex_var = GetUniform(InputTextureUniformName(i));
644 bool ShaderProgram::CheckVarValid(ProgramVar var) {
653 bool ShaderProgram::CheckUniformValid(ProgramVar var) {
670 ProgramVar ShaderProgram::GetUniform(const std::string& name) const {
678 bool ShaderProgram::SetUniformValue(ProgramVar var, int value) {
690 bool ShaderProgram::SetUniformValue(ProgramVar var, float value) {
702 bool ShaderProgram::SetUniformValue(ProgramVar var,
753 bool ShaderProgram::SetUniformValue(ProgramVar var,
816 bool ShaderProgram::SetUniformValue(ProgramVar var, const std::vector<int>& values) {
820 bool ShaderProgram::SetUniformValue(ProgramVar var,
839 ProgramVar var = GetUniform(name);
930 GLuint ShaderProgram::IndexOfUniform(ProgramVar var) {
941 ProgramVar ShaderProgram::GetAttribute(const std::string& name) const {
951 bool ShaderProgram::SetAttributeValues(ProgramVar var,
977 bool ShaderProgram::SetAttributeValues(ProgramVar var,
1002 bool ShaderProgram::SetAttributeValues(ProgramVar var,
1008 bool ShaderProgram::SetAttributeValues(ProgramVar var,