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Lines Matching refs:texName

46     bool blit(GLuint texName, const float* texMatrix,
49 return modBlit(texName, texMatrix, modColor, x, y, w, h);
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor,
87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName);
125 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
158 return mBlitter.blit(texName, texMatrix, x, y, w, h);
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
190 return mBlitter.blit(texName, texMatrix, x, y, w, h);
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
221 result = mBlitter.modBlit(texName, texMatrix, modColor,
244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
268 result = mBlitter.modBlit(texName, texMatrix, modColor,