Home | History | Annotate | Download | only in gui

Lines Matching refs:dequeueBuffer

253 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
256 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
259 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
280 ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
290 ST_LOGE("dequeueBuffer: async mode is invalid with buffercount override");
335 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
349 ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
368 ST_LOGE("dequeueBuffer: would block! returning an error instead.");
378 ST_LOGE("dequeueBuffer: no available buffer slots");
415 ST_LOGE("dequeueBuffer: about to return a NULL fence from mSlot. "
432 ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
440 ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
455 ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
457 ST_LOGE("dequeueBuffer: timeout waiting for fence");
462 ST_LOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outBuf,
1164 // if dequeueBuffer is allowed to error out, we don't have to