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Lines Matching refs:gglMulx

279         // make sure all final shifts are not > 32, because gglMulx
288 m_dx01 = gglMulx(m_dx01, d, s);
289 m_dy10 = gglMulx(m_dy10, d, s);
290 m_dx20 = gglMulx(m_dx20, d, s);
291 m_dy02 = gglMulx(m_dy02, d, s);
321 int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s);
322 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s);
324 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
338 int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s);
339 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s);
341 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
425 coords.S = gglMulx(coords.S, qinv, 28);
426 coords.T = gglMulx(coords.T, qinv, 28);
707 int32_t texelArea = abs( gglMulx(s1-s0, t2-t0, shift) -
708 gglMulx(s2-s0, t1-t0, shift) )*w*h;
811 s0 = gglMulx(s0, w0, wscale);
812 t0 = gglMulx(t0, w0, wscale);
813 s1 = gglMulx(s1, w1, wscale);
814 t1 = gglMulx(t1, w1, wscale);
815 s2 = gglMulx(s2, w2, wscale);
816 t2 = gglMulx(t2, w2, wscale);